A complete, ready-to-use classroom resource for grades 4–8, built around Linda Soules' So You Want To Be An Inventor. Inside: 30 scaffolded discussion questions organized by chapter, a 20-word kid-friendly glossary, six hands-on activities (including a "Five Frustrations Walkabout," a cardboard prototype challenge, and a "Take Apart Tuesday" teardown — no glue guns or special equipment required), six extension projects culminating in an Invention Convention showcase, nine writing prompts, full cross-curricular connections (math, science, social studies, ELA, visual arts, and design thinking), and standards alignment with NGSS engineering design and Common Core. Designed to flex from a one- to two-week unit that ends in students building their own first prototypes to a longer STEM or design-thinking integration — or to be pulled apart and used in pieces across the year. Like the book itself, the guide trusts students with the real texture of the work: that inventing is about being curious, not being a genius; that you didn't fail a thousand times, you found a thousand ways that didn't work; that most who quit don't quit because they can't solve the problem, but because they can't bear how long it takes. Includes a thoughtful teacher's note on handling the discrimination Garrett Morgan and Hedy Lamarr faced when the people in power refused to take their ideas seriously.